AI Insights · Timothy · October 2023
Top 5 Third Person Games in France Q3 2023: Performance Insights
Discover the performance trends of the top 5 third person games in France for Q3 2023, including weekly downloads, revenue, and active users, based on Sensor Tower data.
In the third quarter of 2023, the top third person games in France showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at the metrics for the top five games: Subway Surfers, Stumble Guys, Race Master 3D - Car Racing, Going Balls, and Mario Kart Tour.
Subway Surfers saw a peak in weekly downloads at 70.5K in early August, followed by a gradual decline to 43.4K by the end of September. Revenue peaked at $2.8K in early August but dropped to $1.1K by mid-September. The game's active user base started strong at 1.65M in late June, reaching a high of 2.03M in late July, before declining to 1.24M by the end of September.
Stumble Guys exhibited a consistent increase in revenue, peaking at $91.9K in late August. Downloads also saw an upward trend, hitting 58.8K in late August before settling at 34.9K by the end of the quarter. Active users grew steadily from 445K in late June to a peak of 536K in late August, before slightly declining to 419K by the end of September.
Race Master 3D - Car Racing experienced fluctuating download numbers, peaking at 42.6K in late July and dropping to 18.1K by the end of September. Revenue showed a moderate increase, reaching a peak of $804 in early August. The game's active user count remained relatively stable, starting at 82.3K in late June and peaking at 121.7K in early August, before decreasing to 83.3K by the end of September.
Going Balls had a steady download rate, peaking at 33.2K in early August and ending the quarter at 21.5K. Revenue showed a slight increase, peaking at $276 in early August. The active user count remained relatively stable, with a slight peak at 145K in mid-August and ending the quarter at 125K.
Mario Kart Tour saw its highest downloads at 28.5K in late August, with a gradual decline to 14K by the end of September. Revenue varied, peaking at $36K in late June and settling at $27.2K by the end of the quarter. Active users peaked at 160.6K in mid-July, with a gradual decline to 129.6K by the end of September.
For more in-depth insights and data, visit Sensor Tower.